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RogueX Tour · Season 2

The Ladder

Season 2 runs on a rating. You climb it by winning, you are paired against people sitting near you on it, and five prizes are paid out of the community pool when it ends. Everything on this page is fixed before the first ball is struck.

The pool
$1,000raised of the $5,000 goal

20% of the goal. Nobody pays to play and nobody can buy an advantage. Prizes are a fixed share of whatever the pool holds on the final day, so if it grows, every prize grows with it.

PrizeWon byShareTodayAt goal
Playoff championWins the end-of-season bracket30%$300$1,500
Tier 1 championHighest final rating on the tour22%$220$1,100
Tier 2 championHighest final rating in Tier 218%$180$900
Tier 3 championHighest final rating in Tier 315%$150$750
The ClimbBiggest rating gain of the season15%$150$750

The RogueX Cup runs for honours this season. Banner, badge and a permanent place in the record, but no cash until the pool clears $2,500. Splitting a small pool six ways leaves nothing worth chasing.

Donate to the pool

Three or four wins moves you up

Every player carries a Tour Rating. It goes up when you win and down when you lose, and it is weighted by who you beat: taking down someone above you pays well, beating someone well below you barely moves it.

Tier 1
1200 and up
The top third of the tour. Seven playoff places.
$220
Tier 2
1100 to 1199
The middle third. Five playoff places.
$180
Tier 3
Below 1100
Where new players start. Three playoff places.
$150
Bands are 100 points

A win is worth roughly 25 to 35 points, so three or four net wins carries you into the tier above. Movement is meant to be felt inside a single season.

Tiers update weekly

Ratings settle at the end of each week and promotions are announced in Discord before the next round is paired. You move for Week 9, not mid-round.

Season 2 seeds by handicap

The ladder starts here, so everyone is placed on it by handicap rank. From Season 3 onward you carry your closing rating straight in.

Your flight can fall. Your tier cannot.

These are two different things, and the whole season hangs on the difference.

Flight · who you play
Moves both ways, every week

Your flight is the group you get paired against, set by your current rating. Lose a run of matches and you drop into an easier flight, where the golf is winnable again and you can rebuild.

Tier · what you play for
Only ever climbs

Your tier is your prize class, and you earn it. Reach Tier 1 and you are a Tier 1 player for the rest of the season no matter what your rating does afterwards. You cannot fall back into an easier prize.

Why it is built this way. If tiers could fall, a mid-table Tier 1 player with nothing left to win could lose on purpose, drop into Tier 2 and take its prize as the strongest player in the room. Because tiers only climb, there is no week of the season where losing buys you anything. Dropping a flight still gets you the easier, more enjoyable matches, which is the part worth keeping.

Three weeks of protection after you promote

Climb into a new flight and you cannot be dropped out of it for three weeks. A promotion should be a run at tougher opponents, not a single rough week that sends you straight back down.

Sixteen weeks, then the bracket

Most weeks
Paired inside your flight. A real division race against people at your level, week after week.
Major weeks
The whole tour in one pool. Three or four times a season flights are ignored and anyone can draw anyone, so a Tier 3 player gets their shot at the top of the board. Majors pay 5× Cup points.
If a flight thins
A flight that drops below six active players is paired together with the flight above for that week. Ratings and prize races are untouched.
The playoff
Sixteen players, seeded by rating. The top four from each tier qualify, plus the four highest-rated players not already in. It is the only place the tiers meet with everything on the line, which is why it pays the most.

New players start at the bottom

Season 2 is free and open, including to players who arrive halfway through. Returning players are seeded by handicap rank. Anyone new walks in at the bottom, whatever they say their handicap is.

1
If you are new to the tour you enter in Flight 3 and Tier 3, whatever handicap you put on your signup. A number is a claim until it is played.
2
Three placement matches before you carry a rating. Play well and you will climb quickly, and a genuinely strong player reaches the top flight inside a month.
3
Cash prizes need eight of the sixteen weeks played. Join after Week 8 and you compete, climb and appear in the standings, but you are not in the running for money this season.

What voids a prize

Short list, and it exists because there is real money at the end of it.

  • Losing on purpose to shift your tier, flight or seeding. Forfeits any prize.
  • Understating a handicap at signup to land in an easier flight.
  • More than one account. One person, one account, one Discord link.
  • Unverifiable results. A screenshot or VOD can be asked for before a payout, and a prize is held while a dispute is open.
  • Cash prizes are 18 and over. Players aged 13 to 17 compete and appear in the standings in full, with a non-cash alternative offered.
  • A tier with fewer than five eligible players at season end does not pay. Its share rolls into the playoff prize.

Season 2 structure, published before play. Last updated 28 September 2026.

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